Dark End Dragon4,999.99+0.0%Blue-Eyes White Dragon2,800.94+0.0%Morphing Jar1,499.90+0.0%Dragon Master Magia1,195.62Dark Magician Girl1,000.00+0.0%Bottomless Trap Hole815.31+0.0%Book of Moon740.64+0.0%Ten Thousand Dragon715.48+0.0%Dark Magician663.33+0.0%Exodia the Forbidden One660.32+0.0%Black Luster Soldier625.00+0.0%Caius the Shadow Monarch595.99+0.0%Dark End Dragon4,999.99+0.0%Blue-Eyes White Dragon2,800.94+0.0%Morphing Jar1,499.90+0.0%Dragon Master Magia1,195.62Dark Magician Girl1,000.00+0.0%Bottomless Trap Hole815.31+0.0%Book of Moon740.64+0.0%Ten Thousand Dragon715.48+0.0%Dark Magician663.33+0.0%Exodia the Forbidden One660.32+0.0%Black Luster Soldier625.00+0.0%Caius the Shadow Monarch595.99+0.0%
Pumpking the King of Ghosts
SetMaze of Muertos
CodeMZMU-EN061
RaritySecret Rare
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Yu-Gi-Oh! · Maze of Muertos

Pumpking the King of Ghosts

MZMU-EN061·Secret Rare
Pumpking the King of GhostsPumpking the King of GhostsPumpking the King of GhostsPumpking the King of Ghosts
MonsterEffect MonsterZombieDARKLevel 6
ATK 1800DEF 2000

Gains 100 ATK/DEF while "Castle of Dark Illusions" is on the field. Also, during your Standby Phase, if "Castle of Dark Illusions" is on the field: This card gains 100 ATK/DEF. This effect activates once per turn, for four of your Standby Phases (counting this as the first). "Castle of Dark Illusions" must be on the field to activate and to resolve this effect. If "Castle of Dark Illusions" is not on the field, this ATK/DEF gain disappears and this effect resets.

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