Dark End Dragon4,999.99+0.0%Blue-Eyes White Dragon2,800.94+0.0%Morphing Jar1,499.90+0.0%Dragon Master Magia1,195.62Dark Magician Girl1,000.00+0.0%Bottomless Trap Hole815.31+0.0%Book of Moon740.64+0.0%Ten Thousand Dragon715.48+0.0%Dark Magician663.33+0.0%Exodia the Forbidden One660.32+0.0%Black Luster Soldier625.00+0.0%Caius the Shadow Monarch595.99+0.0%Dark End Dragon4,999.99+0.0%Blue-Eyes White Dragon2,800.94+0.0%Morphing Jar1,499.90+0.0%Dragon Master Magia1,195.62Dark Magician Girl1,000.00+0.0%Bottomless Trap Hole815.31+0.0%Book of Moon740.64+0.0%Ten Thousand Dragon715.48+0.0%Dark Magician663.33+0.0%Exodia the Forbidden One660.32+0.0%Black Luster Soldier625.00+0.0%Caius the Shadow Monarch595.99+0.0%
Cynet Conflict
SetGhosts From the Past: The 2nd Haunting
CodeGFP2-EN173
RarityUltra Rare
Active listings0
Buy offers0
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Yu-Gi-Oh! · Ghosts From the Past: The 2nd Haunting

Cynet Conflict

GFP2-EN173·Ultra Rare
Cynet ConflictCynet Conflict
TrapTrap CardCounter

When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.

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2026-06-122026-06-18